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Evolutionary Game Design Cameron Browne


Evolutionary Game Design

Author: Cameron Browne
Publisher: Springer
ISBN: 9781447121800
Size: 41.53 MB
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The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.

Evolutionary Game Design

Evolutionary Game Design

Authors: Cameron Browne

Categories: Computers

Type: BOOK - Published: 2012-01-13 - Publisher: Springer

The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.

Evolutionary Game Design

Evolutionary Game Design

Authors: Cameron Browne

Categories: Computers

Type: BOOK - Published: 2011-09-15 - Publisher: Springer Science & Business Media

The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.

Games | Game Design | Game Studies

Games | Game Design | Game Studies

Authors: Gundolf S. Freyermuth

Categories: Social Science

Type: BOOK - Published: 2015-11-30 - Publisher: transcript Verlag

How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies. With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.

Exploring Representation in Evolutionary Level Design

Exploring Representation in Evolutionary Level Design

Authors: Daniel Ashlock

Categories: Computers

Type: BOOK - Published: 2018-05-17 - Publisher: Morgan & Claypool Publishers

Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs search-based algorithms to accomplish automatic content generation. This book presents a number of different techniques for search-based automatic content generation where the search algorithm is an evolutionary algorithm. The chapters treat puzzle design, the creation of small maps or mazes, the use of L-systems and a generalization of L-system to create terrain maps, the use of cellular automata to create maps, and, finally, the decomposition of the design problem for large, complex maps culminating in the creation of a map for a fantasy game module with designersupplied content and tactical features. The evolutionary algorithms used for the different types of content are generic and similar, with the exception of the novel sparse initialization technique are presented in Chapter 2. The points where the content generation systems vary are in the design of their fitness functions and in the way the space of objects being searched is represented. A large variety of different fitness functions are designed and explained, and similarly radically different representations are applied to the design of digital objects all of which are, essentially, maps

Applications of Evolutionary Computation

Applications of Evolutionary Computation

Authors: Cecilia Di Chio, Alexandros Agapitos, Stefano Cagnoni, Carlos Cotta, Francisco Fernández de Vega, Gianni A. Di Caro, Rolf Drechsler, Anikó Ekárt, Anna I. Esparcia-Alcázar, Muddassar Farooq, W.B. Langdon, Juan-J. Merelo-Guervós, Mike Preuss, Hendrik Richter, Sara Silva, Anabela Simões, Giovanni Squillero, Ernesto Tarantino, Andrea Tettamanzi, Julian Togelius, Neil Urquhart, Georgios N. Yannakakis

Categories: Computers

Type: BOOK - Published: 2012-04-02 - Publisher: Springer Science & Business Media

This book constitutes the refereed proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2012, held in Málaga, Spain, in April 2012, colocated with the Evo* 2012 events EuroGP, EvoCOP, EvoBIO, and EvoMUSART. The 54 revised full papers presented were carefully reviewed and selected from 90 submissions. EvoApplications 2012 consisted of the following 11 tracks: EvoCOMNET (nature-inspired techniques for telecommunication networks and other parrallel and distributed systems), EvoCOMPLEX (algorithms and complex systems), EvoFIN (evolutionary and natural computation in finance and economics), EvoGAMES (bio-inspired algorithms in games), EvoHOT (bio-inspired heuristics for design automation), EvoIASP (evolutionary computation in image analysis and signal processing), EvoNUM (bio-inspired algorithms for continuous parameter optimization), EvoPAR (parallel implementation of evolutionary algorithms), EvoRISK (computational intelligence for risk management, security and defense applications), EvoSTIM (nature-inspired techniques in scheduling, planning, and timetabling), and EvoSTOC (evolutionary algorithms in stochastic and dynamic environments).

Applications of Evolutionary Computation

Applications of Evolutionary Computation

Authors: Kevin Sim, Paul Kaufmann

Categories: Computers

Type: BOOK - Published: 2018-03-07 - Publisher: Springer

This book constitutes the refereed conference proceedings of the 21st International Conference on the Applications of Evolutionary Computation, EvoApplications 2018, held in Parma, Italy, in April 2018, collocated with the Evo* 2018 events EuroGP, EvoCOP, and EvoMUSART. The 59 revised full papers presented were carefully reviewed and selected from 84 submissions. EvoApplications 2018 combined research from 14 different domains: business analytics and finance (EvoBAFIN); computational biology (EvoBIO); communication networks and other parallel and distributed systems (EvoCOMNET); complex systems (EvoCOMPLEX); energy-related optimization (EvoENERGY); games and multi-agent systems (EvoGAMES); image analysis, signal processing and pattern recognition (EvoIASP); realworld industrial and commercial environments (EvoINDUSTRY); knowledge incorporation in evolutionary computation (EvoKNOW); continuous parameter optimization (EvoNUM); parallel architectures and distributed infrastructures (EvoPAR); evolutionary robotics (EvoROBOT); nature-inspired algorithms in software engineering and testing (EvoSET); and stochastic and dynamic environments (EvoSTOC).

Applications of Evolutionary Computing

Applications of Evolutionary Computing

Authors: Anna I. Esparcia-Alcázar

Categories: Computers

Type: BOOK - Published: 2013-03-12 - Publisher: Springer

This book constitutes the refereed proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2013, held in Vienna, Austria, in April 2013, colocated with the Evo* 2013 events EuroGP, EvoCOP, EvoBIO, and EvoMUSART. The 65 revised full papers presented were carefully reviewed and selected from 119 submissions. EvoApplications 2013 consisted of the following 12 tracks: EvoCOMNET (nature-inspired techniques for telecommunication networks and other parallel and distributed systems), EvoCOMPLEX (evolutionary algorithms and complex systems), EvoENERGY (evolutionary computation in energy applications), EvoFIN (evolutionary and natural computation in finance and economics), EvoGAMES (bio-inspired algorithms in games), EvoIASP (evolutionary computation in image analysis, signal processing, and pattern recognition), EvoINDUSTRY (nature-inspired techniques in industrial settings), EvoNUM (bio-inspired algorithms for continuous parameter optimization), EvoPAR (parallel implementation of evolutionary algorithms), EvoRISK (computational intelligence for risk management, security and defence applications), EvoROBOT (evolutionary computation in robotics), and EvoSTOC (evolutionary algorithms in stochastic and dynamic environments).

Procedural Content Generation in Games

Procedural Content Generation in Games

Authors: Noor Shaker, Julian Togelius, Mark J. Nelson

Categories: Computers

Type: BOOK - Published: 2016-10-18 - Publisher: Springer

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Game & Puzzle Design, vol. 2, no. 2, 2016 (Colour)

Applications of Evolutionary Computation

Applications of Evolutionary Computation

Authors: Giovanni Squillero, Paolo Burelli

Categories: Computers

Type: BOOK - Published: 2016-03-22 - Publisher: Springer

The two volumes LNCS 9597 and 9598 constitute the refereed conference proceedings of the 19th European Conference on the Applications of Evolutionary Computation, EvoApplications 2016, held in Porto, Portugal, in March/April 2016, co-located with the Evo* 2016 events EuroGP, EvoCOP, and EvoMUSART. The 57 revised full papers presented together with 17 poster papers were carefully reviewed and selected from 115 submissions. EvoApplications 2016 consisted of the following 13 tracks: EvoBAFIN (natural computing methods in business analytics and finance), EvoBIO (evolutionary computation, machine learning and data mining in computational biology), EvoCOMNET (nature-inspired techniques for telecommunication networks and other parallel and distributed systems), EvoCOMPLEX (evolutionary algorithms and complex systems), EvoENERGY (evolutionary computation in energy applications), EvoGAMES (bio-inspired algorithms in games), EvoIASP (evolutionary computation in image analysis, signal processing, and pattern recognition), EvoINDUSTRY (nature-inspired techniques in industrial settings), EvoNUM (bio-inspired algorithms for continuous parameter optimization), EvoPAR (parallel implementation of evolutionary algorithms), EvoRISK (computational intelligence for risk management, security and defence applications), EvoROBOT (evolutionary robotics), and EvoSTOC (evolutionary algorithms in stochastic and dynamic environments).

Evolutionary Game Design Cameron Browne

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